Silent Hill 2 (2001) Info Map

Date

Date

Date

June 3, 2025

June 3, 2025

June 3, 2025

Type

Type

Type

Info Map

Info Map

Info Map

Miro Board: here
Art by Przemyslaw Miziolek

I’ve created a detailed breakdown of the first hour of Silent Hill 2 (2001), focusing on how narrative and gameplay elements are introduced and developed. This project was part of a Narrative Design and Game Scriptwriting assignment, where the goal was to analyze a story-driven game and build a structured information map of its early storytelling.

To complete the task, I watched a no-commentary playthrough and carefully documented all the facts and narrative beats presented in the opening hour. These facts were categorized and prioritized to understand how the game communicates story through interaction, environment, and cinematic elements.

The breakdown was organized as follows:

  • Gameplay – Mechanics, objectives, controls, systems the player learns or uses

  • Plot – Key narrative events, especially setups and payoffs

  • Setting – Environmental storytelling, worldbuilding, and tone

  • Characters – Introductions, dialogue, behaviors, and implied relationships

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Got questions?

I’m always excited to collaborate on innovative and exciting projects!

E-mail

dorimortywork@gmail.com

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Got questions?

I’m always excited to collaborate on innovative and exciting projects!

E-mail

dorimortywork@gmail.com

LinkedIn

Got questions?

I’m always excited to collaborate on innovative and exciting projects!

E-mail

dorimortywork@gmail.com

LinkedIn

Made by dorimorty · ©2025

Made by dorimorty · ©2025

Made by dorimorty · ©2025